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  1. #1
    All-Pro TheAnalyst's Avatar
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    Gilbride needs to get the plays to Eli faster, or let Eli take control:

    Why are these 2 guys still not on the same page? They have been working together for how long now? And yet, just like the start of the game last week, these 2 seem to have no idea what the play is until the play clock is about 15 seconds. Why is that?

    This leaves not much time for Eli to make adjustments, which he almost always does. He seems to be forced to make a snap quicker then he likes to because he doesnt get the play to the team until more then half the play clock is gone.

    Defenses seem to tee off on the snap count because they just wait for it to get down to 1 or 2 seconds. They get a better jump on an already struggling oline.

    It makes no sense.

    I see every other team in the NFL and there QB is lined up under the center or in a shotgun and have like 20 seconds left.

    Why cant Eli and Gilbride? What is the malfunction? Im seriously asking this. This is not a Lets bash Gilbride thread, but I am seriously baffled why this continues to happen and why nothing is being done to fix it.
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  2. #2
    All-Pro Rudyy's Avatar
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    It's interesting.

    Reporters asked Eli after the game did the crowd noise affect him in the beginning (He was struggling with getting the play calls out), and he said it was loud, but it wasn't an issue, they said the team actually prepared for it.

    So I don't know, I've always thought we were incredibly slow on offense. I don't know who's at "fault" for that however.
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  3. #3
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    Quote Originally Posted by Rudyy View Post
    It's interesting.

    Reporters asked Eli after the game did the crowd noise affect him in the beginning (He was struggling with getting the play calls out), and he said it was loud, but it wasn't an issue, they said the team actually prepared for it.

    So I don't know, I've always thought we were incredibly slow on offense. I don't know who's at "fault" for that however.
    Of course he's going to say that. Players, who know how to deal with the media, know not to throw an excuse out there.

  4. #4
    All-Pro Rudyy's Avatar
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    Quote Originally Posted by BeatYale View Post
    Of course he's going to say that. Players, who know how to deal with the media, know not to throw an excuse out there.
    Well Coughlin said it too..that the crowd noise wasn't an issue lol.
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  5. #5
    My biggest beef with how we call plays is directly related to this. The Giants have a very bad habit of taking away their snap advantage. By that, I mean the advantage of knowing when the ball will be snapped.

    They do this with 3 bad habits:

    1) Omaha - it has been well documented that Omaha = snap the ball on the next hut. Occasionally we put a variation in, but not enough to change defense's minds.

    2) The playclock - We seem to be constantly snapping the as the playclock expires. If the defense knows you have 1 second or less to snap the ball, they can get incredible jumps both in the trenches and on the outside.

    3) Eli used to be good at voice inflection and causing defensive offsides, he has forgotten this tool. I do not blame him ,as being murdered every play does negatively effect your memory. But maybe a coach could remind him sometime...
    Last edited by BlueSanta; 10-02-2013 at 02:41 PM.

  6. #6
    Moderator YATittle1962's Avatar
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    Quote Originally Posted by BlueSanta View Post
    My biggest beef with how we call plays is directly related to this. The Giants have a very bad habit of taking away their snap advantage. By that, I mean the advantage of knowing when the ball will be snapped.

    They do this with 3 bad habits:

    1) Omaha - it has been well documented that Omaha = snap the ball on the next hut. Occasionally we put a variation in, but not enough to change defense's minds.
    Omaha is a "key" word

    its meaning changes by formation, personnel package & down and distance multiple times per game.....it also changes by syllable

    watch a Packer game and listen for 3-19

    they use 3-19 as the Giants and Saints use Omaha

    it is not as it seems to be from a spectator standpoint

  7. #7
    Quote Originally Posted by YATittle1962 View Post
    Omaha is a "key" word

    its meaning changes by formation, personnel package & down and distance multiple times per game.....it also changes by syllable

    watch a Packer game and listen for 3-19

    they use 3-19 as the Giants and Saints use Omaha

    it is not as it seems to be from a spectator standpoint
    Definitely. But it seems it has been used in the same manner for a while now - to indicate the play clock is under 5 seconds: "Omaha... omaha- set". It's used to alert the O that the play clock is running out and they need to snap the ball even if Eli is in the middle of calling an audible.

    They might modify it game- to-game to include/exclude "set" and "hut" in a panic/hurry snap situation.

    It's not the "how" they use this that bothers me (as you say every team does it in their own way) - but it's the amount of times they use it in a game that is alarming. Renders useless whatever the snap count they determined inside the huddle.
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  8. #8
    Quote Originally Posted by YATittle1962 View Post
    Omaha is a "key" word

    its meaning changes by formation, personnel package & down and distance multiple times per game.....it also changes by syllable

    watch a Packer game and listen for 3-19

    they use 3-19 as the Giants and Saints use Omaha

    it is not as it seems to be from a spectator standpoint
    You are overcomplicating it. Yes it is a keyword and all it means is "hurry up"

    Many commentators have mentioned this, including Cris Collinsworth at the Dallas game a couple years ago. Every team has a word like this. It is plain as day to see when we play that "Omaha" is said just prior to the snap. It is an indication that the time is running out, and we need to snap it ahead of schedule.

  9. #9
    Moderator YATittle1962's Avatar
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    Quote Originally Posted by BlueSanta View Post
    You are overcomplicating it. Yes it is a keyword and all it means is "hurry up"

    Many commentators have mentioned this, including Cris Collinsworth at the Dallas game a couple years ago. Every team has a word like this. It is plain as day to see when we play that "Omaha" is said just prior to the snap. It is an indication that the time is running out, and we need to snap it ahead of schedule.
    Chirs Collinsworth is wrong

    it has nothing to do with the clock

    Omaha means nothing close to hurry up.

    that would actually be ridiculous and give the defense an absolute advantage

    one of it's meanings in the rotation is ...the next snap count is the live one.....when Eli is trying to get the D to show it's look .....but that is not it's only meaning

    it's meaning changes multiple times per game

    I'm not just pulling things out of my *** these are facts

  10. #10
    Quote Originally Posted by BlueSanta View Post
    My biggest beef with how we call plays is directly related to this. The Giants have a very bad habit of taking away their snap advantage. By that, I mean the advantage of knowing when the ball will be snapped.

    They do this with 3 bad habits:

    1) Omaha - it has been well documented that Omaha = snap the ball on the next hut. Occasionally we put a variation in, but not enough to change defense's minds.

    2) The playclock - We seem to be constantly snapping the as the playclock expires. If the defense knows you have 1 second or less to snap the ball, they can get incredible jumps both in the trenches and on the outside.

    3) Eli used to be good at voice inflection and causing defensive offsides, he has forgotten this tool. I do not blame him ,as being murdered every play does negatively effect your memory. But maybe a coach could remind him sometime...
    1) Omaha - I don't think that's true, it just means its live on the next "set" of huts ( I think), which is a big difference

    2) Agreed - whenever this offense is rolling along, everyone's all line up with about 7-9 seconds on the clock.

    3) Usually happens when ^^^ - time left to work with.

    I think it was as early as the first drive that Eli had his hands up in the universal sign for "WTF" towards the sideline. Maybe we try scripting the first 12-15 plays, **** that's 4-5 drives worth of plays!!
    Last edited by Ruttiger711; 10-02-2013 at 03:30 PM.
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